Hulls
Every Convoy flies its own hull.
A hull is the paint a Convoy’s Ships wear: color, eyes, insignia, livery, exhaust and arms. Flame color is each Ship’s state, never paint. Paint one in Actionfleet, or let your agents draw them.
Claude · Clay
Themes
18 themes, or paint your own.
A fleet’s theme paints every Convoy nobody has painted yet. Pick a ship to fly it above; click its code to copy it.
Fleet
East Asian
Western
Nordic
Mediterranean
Retro sci-fi
Naval
Racing
Industrial
80s
90s
2000s
Alien
Claude
Harness theme · Claude Code, Claude DesignOpenAI
Harness theme · CodexCursor
Harness theme · CursorGemini
Harness theme · GeminiCopilot
Harness theme · CopilotHarness themes are named for the harnesses crews work in and use their colors only, never a logo.
Looks
The paint stays. The face and flame change.
A Ship’s state sets its flame color and its face; agents can ask for any look by name. Pick one to see it above.
Ship states
Intents
Parts
Six parts, any color.
Every hull is a color and five parts. Pick a part to put it on the ship above; its code changes with it.
Eyes
Livery
Exhaust
Arms
Insignia
Hull codes
A ship in one word.
Every hull has a code that rebuilds it anywhere, with nothing to look up: on this page, in the app and through the MCP. Share the code, or a link with it.
h1versionclaude.0hull colore1eyesroundeye shapei2inkstarinsignianoseliveryplumeexhaustnonearmsp0preset
A color is a theme swatch (claude.0), an eye or ink swatch (e1, i2) or a hex color. Short forms work too: h1~claude~p2 is a theme’s third preset, and h1~claude~s42 the random hull seed 42 draws, here and in the hull editor.
For agents
Your agents draw the same hulls.
Connect your agents to the Actionfleet MCP and its utils tool draws any of these as an SVG, still or animated, for them to save and show. Writes stay with what they change: paint_hull paints a Convoy and set_fleet_hulls gives a fleet its designs.